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Gambit Public Forum on Skill Gaming report


Gambit had an opportunity to welcome close to 70 attendees from across many industries on the evening of 26th September. They all converged at the Cass Business School (some flew in just for this event!) where we had assembled a fantastic panel of expert to share with the audience their experiences and challenges of establishing and running this new categories of multi-channel (online, iTV, mobile) pay-to-play gaming.

Due to unforeseen circumstances, two of the skill gaming operators could not join us for the evening, but Anton Kaszubowski from Fun Technologies Plc. despite suffering a bit of a cold, still managed to present to the esteemed audience with a very in-depth and insightful presentation about the skill gaming category which they are one of the handful of operator pioneering. He also covered the opportunities it brings, the target audience, and how brands or media owners could use skill gaming as an acquisition or loyalty tool. You can download his presentation here, or listen to the MP3 recording of the proceedings here. (Like Stelios from Easy Group, Anton is also a MSc alumni from Cass Business School.)

We then had Nick Kennet from Edgar Dunn & Co, who presented key aspects of best practice payment and player management and what are the risks involved etc. His presentation could be downloaded here. (Nick is a MBA alumni from Cass Business School.)

Finally, we had Ian Green from 192.com business services (our sponsor of the evening), who highlighted the trends in the market, and whether/how gaming operators used age/ID verification and their best practise. He also gave a highlight of the latest development of the market and what 192.com learnt and what they specifically brings to the industry. His presentation can be downloaded here.

The evening was expertly chaired by Paul Bellringer OBE, from Responsible Gambling Solutions, despite having some technical difficulties initially, Paul managed to encourage and facilitate the networking by introducing audience to each other and helped managed the expectation of the presenters.

Feedback on the evening so far had been great, we aim to collate people's feedback and post it on this website in the near future.

Gambit's team would like to thank all of those that participated and we hope to welcome you in the near future to our up coming events.

Below is a brief summary of the presentations and discussions of the evening (focusing on the subject matter of Skill Gaming), reported by Gareth Wong:

Not being a journalist, I will do my best to 'report' this event. I aim to get some 'professional' journalist from Cass or City University to help us to cover our future events. For this instance however, I have to tell it how it is.

The reason why I put together this event on Skill Gaming is because it is billed to be the next big gaming gambling category. In fact, since beginning of 2005, we can all observe that the acquisition cost in most market are sky rocking. Some may argue that the market is maturing, however, I would argue that its maturing mainly within the limited pool of early adopters (who are happy to transact commerce via interactive channels). Therefore, its more likely that its partly due to due to the listings and consolidations within our gaming gambling market where brands are under pressure to invest hugely on above the line and through the line marketing (could it be to ensure & maintain brand presence in front of the investment community before floating?).

What ever the reasons, to maintain the revenue growth, this means that its even more urgent for existing and established gaming gambling operators to reach and target non-gaming populations, and hope to 'educate' them and some how hold their hands/assist them to 'move up' the ladder of gaming. Namely, moving from casual gaming towards the gaming/ gambling category (Anton's presentation had a fantastic triangle diagram that illustrate that: life time value of users from US$5 to US$100). In such a competitive market, it is also very important for the up and coming gaming operators to target and nurture the same target audience.

It also goes without saying that the media/TV/entertainment brand owners, or ISPs/Telecom providers are as ever under more pressure in 'monetising' their user base, this is in fact a phenomenon since the dot.com/TMT bubble burst back in 1999/2000. Since beginning of 2005, even likes of Telegraphs newspager has on their website 'soft gambling' (outsourced instant scratch card type gambling products). This means that the market pressure is such that even likes of eBay, Disney or Virgin will need to follow suit and indeed somehow catch-up!

It is on this basis that Anton provided an excellent view of the skill gaming market, although he highlighted that generic skill gaming content had been the norm in the market, the basis of competition is on how to leverage brands (exclusively for an audience or branded games) or multi-channel gaming (via new channels of interactive TV or mobile) or indeed via new categories of competitions (e.g. tournaments similar to those common in the poker world, or indeed with big prizes, like Fun Technologies' new US$1million jackpot "Skill Games World Championship").

The Skill Gaming category is such that it is not classified as gaming gambling and its legal in all jurisdictions, which means that the payment code used for paying this type of gaming services is not the same for gambling category, hence Paypal and other processing banks would allow payment for this type of activities in all markets, especially the US. Plus the typical games on offer are based on casual games or branded categories that consumers are already familiar with (or have a loyal following, or being promoted by the TV programs as call to action), adding the peer to peer nature, the use of Skill Gaming as acquisition and or loyalty tool is a compelling one. This all means that Skill Gaming can be used to target the mass market with much cheaper acquisition cost compare to typical high cost of acquisition of gambling customers (as already mentioned).

Nick then highlighted the challenges of gaming gambling operators in managing the multitude of payment processors, the challenges of charge backs which may exhibit relationships with where the customers are acquired from etc. The gaming operators' challenges can be managed by adopting industry best practice of analysing the trends and finding coorelations between charge backs and the user life-cycle, locations or user's playing habit.

Ian then explained how important age and ID verification (KYC) are in this industry, particularly due to the enactment of the Gambling Act in UK and when it becomes full law in 2006, which means that everyone is under pressure to put in place their technology systems and business processes. Per transaction cost may impact on the operating cost, but the responsibility cannot be shrugged. Challenge of the very nature of remote gaming gambling is such that the possibility and complexity of ID and age verification is made worse by sometimes lack of availability of accurate data from trusted sources.

The evening was closed by an interesting and informative Q&A sessions and then wine & nibbles were served.

The Last Public Gambit Event focusing on

Skill Gaming

26th September 2005

The Evening was a fantastic success, we had close to 70 people attended, with some flew in specifically from Ireland and Spain.

Listen to the evening's proceedings here.

Gambit assembled an excellent panel of speakers including:

The evening was chaired by


(We had over 110+ signup and close to 70 people arrived for this great event, from companies like Betfair, Littlewoods BetDirect, Gamesys, GB Group, DRKW, Nomura, TwoWayTV, Barclays, Victoria Real, Inspired Broadcast, London Seed capital, Screen Digest, FutureNet, City A.M., Ariande Capital, Victoria Capital, NHTCU, BSkyB, Heidrick & Struggles, Korn/Ferry, PriceJamieson, Pentasia, Arqiva Communications, Ongame, PacketExchange, Lyceum Media, iGaming Business, Worldonline Gambling Law report, KLNG, Wanadoo Plc, Reuters, Hymans Robertson, Marmot Technologies, RBS, Globix, NG Bars, St. Minver, GIG, mForMobile, ATE etc.)

Thank you for those people that attended and contributed during the evening. We all hope to welcome you again very soon.

The evening is co-sponsored by 192.com Business Services & co-sponsored & hosted by .

 

(Information about 192.com Business Services

192.com Business Services is the identity authentication specialist providing business solutions to companies that need to verify ages or identities for commercial, social responsibility or compliance purposes)

* Contact Gareth Wong email him regarding future events or to get the event report.

 

Upcoming Gambit Events

Previous Events

 

Gambit will become the forum for the converging industry to meet, network and exchange ideas on key issues that affect the present and future of this important industry.

Within , by June 2005, there are over 1,400 Casino and Gaming professional already. It is already a key virtual network where one could meet businesses' owners and directors.

 

Cass MBA Alumni please note (since July 2004 you can join other MBA Alumni on LinkedIn, & network with senior executives world-wide, by Aug 05. we have 200+ MBA Alumni)

Cass Alumni who are users, you can join thegroup within LinkedIn. For those that are already registered as alumni on Cass' database, you would have already received an invite, if not, please email me for your personal invite (please specify when you graduated from your Cass MBA course). Alternatively, you could also send me a request via my profile on LinkedIn.

For the loyal Cass Business School Alumni, you can now show your support by purchasing Cass Merchandise here (from the business school directly).

 

EMBA Club (for EMBA alumni):

We have started organising exclusive events for Cass MBA Alumni. The first event has taken place 20th January 2005, we had close to 30 people turned up, email us for the photo links. Our 2nd event was on the 17th Feburary, with over 47 ppl registered,

We are planning the next few EMBA Club only social evening this year in exclusive private members club, hope to see you there!

This site is organised by Gareth Wong, you can email him to discuss any aspects relating to this site.